﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Rendering.SynchronisationStageFlags
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine.Rendering
{
  /// <summary>
  ///   <para>Describes the various stages of GPU processing against which the GraphicsFence can be set and waited against.</para>
  /// </summary>
  public enum SynchronisationStageFlags
  {
    /// <summary>
    ///   <para>All aspects of vertex processing in the GPU.</para>
    /// </summary>
    VertexProcessing = 1,
    /// <summary>
    ///   <para>All aspects of pixel processing in the GPU.</para>
    /// </summary>
    PixelProcessing = 2,
    /// <summary>
    ///   <para>All compute shader dispatch operations.</para>
    /// </summary>
    ComputeProcessing = 4,
    /// <summary>
    ///   <para>All previous GPU operations (vertex, pixel and compute).</para>
    /// </summary>
    AllGPUOperations = 7,
  }
}
